Monday, 27 June 2011

skull colour

This is one of my line drawings of the skull in colour.
To do this i scaned the image and opened it in Photoshop and selected a soft brush and chose a light gray and went over the part that had depth to make them stand out. Then i selected a dark yellow and with the soft brush went over the parts at the top to give a light effect. After this i got a softer brush and a lighter yellow and went over the part i hadnt filled in.

line drawing 3 sides



This three differents angles of a skull piggy bank. These drawings show that something as detailed as a skull can simplified and recognised by the use of line drawings. In stead of shading i used curved lines to show depth and shadow. i feel that this fits the purpose of line drawing because of the simplicity  of it. if i had to do this task agian i would drawn a more simple object with less detail.

line drawing

 Henri matisse: i quite like how very simple use of line can make an image look so defind. he has a very differents style of line drawingcompared to other line drawing artist.

George Grosz: is a very different kine of line drawing artist because of his use of capteuring light and shodows.

















Pablo Picasso: has a very simular style to Henri Matisse in which this shows how simple line drawing can be and still have detail.







 Mike Jory:  I realy like how he draws its like loads of little lines added over and over again  and agian to make the drawing look like a scetch.

















Wayne Roberts: I dont really like this style of drawing because there is nothing that is dfined and can be quite hard to see what the drawing is of. But i do like the way that he drawn the woman negative.

Wednesday, 22 June 2011

Game Idea

The game idea that I have is that the player is a knight that is travelling and searching for new weapons and armors to upgrade  himself with, but along your travels you will have to face enemies ranging from small trolls to colossal titans. The game player has the ability to upgrade their armor and weapons by finding bags of gold(tokens) and buying upgrades in the store. Each time you complete the game the enemies get harder to beat. when you are not fighting you will be able to look around for tokens, some of the tokens will be harder to find then others, this is because they will have more gold in them. I have drawn the main character from the front and the side to get a clear view of what the character looks like. I think that the game should be aimed at people 12 and over because i think that children younger wont really be interested in the game still and also it might not grab their attention with the use of colour i would like to use.


From visual recording


From visual recording

button to web (banner)

/* Click to Go to Web Page
Clicking on the specified symbol instance loads the URL in a new browser window.

Instructions:
1. Replace http://www.adobe.com with the desired URL address.
   Keep the quotation marks ("").
*/

button.addEventListener(MouseEvent.CLICK, fl_ClickToGoToWebPage);

function fl_ClickToGoToWebPage(event:MouseEvent):void
{
navigateToURL(new URLRequest("http://www.gumtree.co.uk"), "_blank");

Character research

for my character creation I was thinking about using lots colours with slight gradients with a thick dark outline, like cel shade. I like how the inspiration for the character came from nature and animal for example turtle and dragons.


I choose this image because it shows the progression of children's characters. I like the way that Nintendo characters have aged with progress for example colours and the amount of detail that has been added.






For my character i would like for him to have some natural elements on him such as animal features. i would also like the character to look sort of realistic and not too childish to make the game more engaging for players.

Monday, 20 June 2011

 enemy in the distance and token location 
look around for a token 
can see multiple enemies from afar. so that you can see who you will be fighting
you can buy other weapons and armor from a trader
location of distant token
obstacle to get around choose the left or right direction
distant enemy hiding in long grass
obstacle
fight enemy on log 
shop keeper to sell armor 
find tokens
shop for equipment 
troll or small enemy
battle through different bosses to get to main boss
first boss fight
hidden token 
fight through river
chest filled with gold for upgrade
tokens