Monday 27 June 2011

5 Artist drawing styles

Andy Warhol: This is a drawing of a flower created in his style, bright colours and cartoon illustration

Claes Oldenburg:  This is quick drawing simular to th type of Claes Oldenburg, the drawing is of giant chilie and compared  to a random object in this case a tea cup.

Pablo Picasso: This is quick drawing of a guitar done in the style Picasso e.g. broken up and rearanged.
Marcel Duchamp: The style that i have drawn of Marcel Duchamp is the light and shadow work that he is famouse for.




Keith Haring: i have drawn a replica of one of his most famouse art pieces


Evaluation of the Game

During my ideas for a game i was playing a lot games to hopfully be influenced, and thats when i came over a game that i love to play and thought why dont i addapt that game and improve on it. For one of the main elements in the game i wanted to have a first and third person view so that more players would be intrested, after i had that idea i was told to create a main character so i did a bit of research and looks for clothes and armor to blend in with the set of the game. to find the perfect scenery we took a trip to dartmoore to take picture of whatever you would like to incorperate in to the game. around 70% of the pictures i took were distand shots because i loved the idea of huge boss battles in my game.

In the end i decided to make my main character a knight in an alternate med evil past so that i could design my own armor and weapons in the game. The story line is that you are an orphan all alone lost trying to get back to the village that you grow up in.

When i was doing skeches for the characters i did all my drawings on paper and scaned them in. I did this because i am still learning how to draw this a graphics tablet.

Overall i was happy with the outcome of the game concepts and characters. If i had to do this task again the first thing i would do is to get as much practice using a graphics tablet just so that it would be easier to save drawings instead of having bits of paper scatterd every where. I would also do a little bit more blog work and not just researching characters and settings for the game. In this unit i enjoyed the trip to dartmoore to get primary evidence which was different.

Game screens

 The token in this scene is clearly infront of the player, the tokens will start out like this and gradually get hard to find to add the difficulty level as the player goes further into the game.

 Each token will be worth different amounts to help the player progress through the game. for example the bosses are going to get harder so the player will need better and stronger armor so when they have enough money they can buy armor and weapons in the store.












In the game play there will be tokens that will be alot harder to spot than others in this scene the token is hidden behind a rock. This is a first person view what the the palyer will see in game when they are looking for money.

road signs

Most road signs have use smybols to comunicate to some are to give orders others are to warn you. The use of colour on a road sign is very important to becasue that gives you an indication of whats infront. Also the use shapes of the signs tell you what to expenct for example this give way sign is a triangle because it is an order.
The use of colour of signs like these are to grap the attention and the bold font in the middle of the sign is recognisable and is not there to confuse.

3 Close ups



I would encorperate these features into the game by maybe using them as armor or as scenery.Out of the three feature hear i feel that i would use wolf eye insted of the butterfly wing or the flower petals because eye could make the eyes seem evil if they were on a boss in the game or you could make them tell emotion from the main charater in a cut scene.

Skull shade

skull colour

This is one of my line drawings of the skull in colour.
To do this i scaned the image and opened it in Photoshop and selected a soft brush and chose a light gray and went over the part that had depth to make them stand out. Then i selected a dark yellow and with the soft brush went over the parts at the top to give a light effect. After this i got a softer brush and a lighter yellow and went over the part i hadnt filled in.

line drawing 3 sides



This three differents angles of a skull piggy bank. These drawings show that something as detailed as a skull can simplified and recognised by the use of line drawings. In stead of shading i used curved lines to show depth and shadow. i feel that this fits the purpose of line drawing because of the simplicity  of it. if i had to do this task agian i would drawn a more simple object with less detail.

line drawing

 Henri matisse: i quite like how very simple use of line can make an image look so defind. he has a very differents style of line drawingcompared to other line drawing artist.

George Grosz: is a very different kine of line drawing artist because of his use of capteuring light and shodows.

















Pablo Picasso: has a very simular style to Henri Matisse in which this shows how simple line drawing can be and still have detail.







 Mike Jory:  I realy like how he draws its like loads of little lines added over and over again  and agian to make the drawing look like a scetch.

















Wayne Roberts: I dont really like this style of drawing because there is nothing that is dfined and can be quite hard to see what the drawing is of. But i do like the way that he drawn the woman negative.

Wednesday 22 June 2011

Game Idea

The game idea that I have is that the player is a knight that is travelling and searching for new weapons and armors to upgrade  himself with, but along your travels you will have to face enemies ranging from small trolls to colossal titans. The game player has the ability to upgrade their armor and weapons by finding bags of gold(tokens) and buying upgrades in the store. Each time you complete the game the enemies get harder to beat. when you are not fighting you will be able to look around for tokens, some of the tokens will be harder to find then others, this is because they will have more gold in them. I have drawn the main character from the front and the side to get a clear view of what the character looks like. I think that the game should be aimed at people 12 and over because i think that children younger wont really be interested in the game still and also it might not grab their attention with the use of colour i would like to use.


From visual recording


From visual recording

button to web (banner)

/* Click to Go to Web Page
Clicking on the specified symbol instance loads the URL in a new browser window.

Instructions:
1. Replace http://www.adobe.com with the desired URL address.
   Keep the quotation marks ("").
*/

button.addEventListener(MouseEvent.CLICK, fl_ClickToGoToWebPage);

function fl_ClickToGoToWebPage(event:MouseEvent):void
{
navigateToURL(new URLRequest("http://www.gumtree.co.uk"), "_blank");

Character research

for my character creation I was thinking about using lots colours with slight gradients with a thick dark outline, like cel shade. I like how the inspiration for the character came from nature and animal for example turtle and dragons.


I choose this image because it shows the progression of children's characters. I like the way that Nintendo characters have aged with progress for example colours and the amount of detail that has been added.






For my character i would like for him to have some natural elements on him such as animal features. i would also like the character to look sort of realistic and not too childish to make the game more engaging for players.

Monday 20 June 2011

 enemy in the distance and token location 
look around for a token 
can see multiple enemies from afar. so that you can see who you will be fighting
you can buy other weapons and armor from a trader
location of distant token
obstacle to get around choose the left or right direction
distant enemy hiding in long grass
obstacle
fight enemy on log 
shop keeper to sell armor 
find tokens
shop for equipment 
troll or small enemy
battle through different bosses to get to main boss
first boss fight
hidden token 
fight through river
chest filled with gold for upgrade
tokens